> ## Documentation Index
> Fetch the complete documentation index at: https://docs.packets-decreaser.net/llms.txt
> Use this file to discover all available pages before exploring further.

# Game Filters: Per-Game DDoS Protection

These filters go beyond general packet filtering: they verify traffic using a challenge-response mechanism, effectively blocking attack traffic that would otherwise appear legitimate to a generic filter. All game filters listed below are enabled by default for the specified port ranges.

## Available game filters

<AccordionGroup>
  <Accordion title="FiveM (TCP/UDP)" icon="car">
    **Protocol:** TCP and UDP

    **Default ports:** 30000–32000

    FiveM protection operates at Layer 4 by default. A Layer 7 filter via our Layer 7 Cluster is also available request it by opening a support ticket.

    **Layer 7 filter behaviour:**

    * Caches `/info.json`, `/players.json`, and `/dynamic.json` for 1 minute
    * Custom modded content is not cached
    * Strict rate limits are enforced, clients that exceed the limit are banned for 8 hours
  </Accordion>

  <Accordion title="Minecraft Java (TCP)" icon="cube">
    **Protocol:** TCP

    **Default ports:** 25565–26000

    Covers the standard Java Edition port range. Only traffic matching the Minecraft Java protocol is permitted on these ports.
  </Accordion>

  <Accordion title="Minecraft Bedrock (UDP)" icon="cube">
    **Protocol:** UDP

    **Default ports:** 19100–19200

    Covers Minecraft Bedrock Edition, which uses UDP. This is a separate filter from the Java Edition filter above.
  </Accordion>

  <Accordion title="Valve Source Engine (UDP)" icon="gamepad">
    **Protocol:** UDP

    **Default ports:** 27000–28000

    Covers Source Engine games (CS2, TF2, Garry's Mod, and others).

    <Warning>
      Custom modded servers that serve downloadable content must configure FastDL. Without FastDL, client downloads will not work correctly or is very slow while the filter is active.
    </Warning>
  </Accordion>

  <Accordion title="SCP: Secret Laboratory (UDP)" icon="flask">
    **Protocol:** UDP

    **Default ports:** 7100–7200

    Dedicated filter tuned to the SCP: Secret Laboratory game protocol.
  </Accordion>

  <Accordion title="BeamNG.drive Multiplayer (UDP)" icon="truck">
    **Protocol:** UDP

    **Default port:** 40140

    Singleport filter for BeamNG.drive multiplayer sessions.
  </Accordion>

  <Accordion title="Rust (UDP)" icon="hammer">
    **Protocol:** UDP

    **Default ports:** 28015–28100
  </Accordion>

  <Accordion title="Factorio (UDP)" icon="industry">
    **Protocol:** UDP

    **Default ports:** 34100–34200
  </Accordion>

  <Accordion title="Palworld (UDP)" icon="leaf">
    **Protocol:** UDP

    **Default ports:** 8200–8300
  </Accordion>
</AccordionGroup>

## Summary table

| Game                   | Protocol | Default ports | Notes                                                |
| ---------------------- | -------- | ------------- | ---------------------------------------------------- |
| FiveM                  | TCP/UDP  | 30000–32000   | L7 filter available on request \| strict rate limits |
| Minecraft Java         | TCP      | 25565–26000   | Java Edition only                                    |
| Minecraft Bedrock      | UDP      | 19100–19200   | Bedrock Edition only                                 |
| Valve Source Engine    | UDP      | 27000–28000   | FastDL required for modded servers                   |
| SCP: Secret Laboratory | UDP      | 7100–7200     |                                                      |
| BeamNG.drive MP        | UDP      | 40140         | Single port                                          |
| Rust                   | UDP      | 28015–28100   |                                                      |
| Factorio               | UDP      | 34100–34200   |                                                      |
| Palworld               | UDP      | 8200–8300     |                                                      |

## Requesting a custom game filter

If your game is not listed above, Packets Decreaser can implement a custom filter tailored to its protocol.

<Info>
  Contact support with the game name, protocol (TCP/UDP), and the port range your server uses. The team will assess whether a dedicated filter is feasible and advise on implementation.
</Info>
