> ## Documentation Index
> Fetch the complete documentation index at: https://docs.packets-decreaser.net/llms.txt
> Use this file to discover all available pages before exploring further.

# Game filters

DDoS filters are active by default on all protected IPs. Each filter only permits traffic that matches the expected protocol signature for that application or game, blocking everything else on the covered port range. No configuration is required to benefit from these filters.

## Active application filters

<AccordionGroup>
  <Accordion title="Minecraft Java Edition" icon="cube">
    **Protocol:** TCP

    **Default ports:** 25565–26000

    Filters specialized for Minecraft Java Edition protocol handshakes, query traffic, and player session packets.
  </Accordion>

  <Accordion title="Minecraft Bedrock Edition" icon="cube">
    **Protocol:** UDP

    **Default ports:** 19100–19200

    Filters specialized for Minecraft Bedrock Edition protocol handshakes and RakNet traffic.
  </Accordion>

  <Accordion title="VALVE Source Engine" icon="gamepad">
    **Protocol:** UDP

    **Default ports:** 27000–28000

    Protects game traffic and A2S query packets for Source engine titles (e.g., CS:GO/CS2, TF2, Garry's Mod, Left 4 Dead).
  </Accordion>

  <Accordion title="Rust" icon="helicopter">
    **Protocol:** UDP

    **Default ports:** 28015–28100

    Protects Rust network payloads and player connection states.

    <Tip>
      For Rust servers, ensure your query ports are configured within the VALVE Source Engine Query range (27000–28000).
    </Tip>
  </Accordion>

  <Accordion title="FiveM" icon="car">
    **Protocol:** TCP & UDP

    **Default ports:** 30000–32000

    Permits authenticated FiveM client traffic and server payload data across both TCP and UDP.
  </Accordion>

  <Accordion title="Palworld" icon="ghost">
    **Protocol:** UDP

    **Default ports:** 8200–8300

    Filters specific UDP game state traffic and session handshakes for Palworld multiplayer servers.
  </Accordion>

  <Accordion title="Factorio" icon="gear">
    **Protocol:** UDP

    **Default ports:** 34100–34200

    Filters UDP game state synchronization packets for Factorio multiplayer sessions.
  </Accordion>

  <Accordion title="SCP: Secret Laboratory" icon="flask">
    **Protocol:** UDP

    **Default ports:** 7100–7200

    Protects direct player traffic and game state synchronization for SCP:SL servers.
  </Accordion>

  <Accordion title="BeamMP" icon="truck-fast">
    **Protocol:** UDP

    **Default port:** 40140

    Filters multiplayer physics synchronization and server connection data for BeamMP.
  </Accordion>

  <Accordion title="Hytale / QUIC" icon="bolt">
    **Protocol:** UDP

    **Default ports:** 5520–5620

    Dedicated filter for QUIC-based game connections and Hytale server traffic.
  </Accordion>
</AccordionGroup>

## Summary table

| Application / Game         | Protocol  | Default ports | Notes                                  |
| -------------------------- | --------- | ------------- | -------------------------------------- |
| **Minecraft Java**         | TCP       | 25565–26000   | Java Edition traffic                   |
| **Minecraft Bedrock**      | UDP       | 19100–19200   | Bedrock Edition traffic                |
| **VALVE Source Engine**    | UDP       | 27000–28000   | Covers Source engine games & queries   |
| **Rust**                   | UDP       | 28015–28100   | Query ports must be within 27000–28000 |
| **FiveM**                  | TCP / UDP | 30000–32000   | TCP and UDP ranges                     |
| **Palworld**               | UDP       | 8200–8300     | Game traffic protection                |
| **Factorio**               | UDP       | 34100–34200   | Game state synchronization             |
| **SCP: Secret Laboratory** | UDP       | 7100–7200     | Dedicated server protection            |
| **BeamMP**                 | UDP       | 40140         | Multiplayer physics sync               |
| **Hytale / QUIC**          | UDP       | 5520–5620     | QUIC protocol support                  |
