Available game filters
FiveM (TCP/UDP)
FiveM (TCP/UDP)
Protocol: TCP and UDPDefault ports: 30000–32000FiveM protection operates at Layer 4 by default. A Layer 7 filter via our Layer 7 Cluster is also available request it by opening a support ticket.Layer 7 filter behaviour:
- Caches
/info.json,/players.json, and/dynamic.jsonfor 1 minute - Custom modded content is not cached
- Strict rate limits are enforced, clients that exceed the limit are banned for 8 hours
Minecraft Java (TCP)
Minecraft Java (TCP)
Protocol: TCPDefault ports: 25565–26000Covers the standard Java Edition port range. Only traffic matching the Minecraft Java protocol is permitted on these ports.
Minecraft Bedrock (UDP)
Minecraft Bedrock (UDP)
Protocol: UDPDefault ports: 19100–19200Covers Minecraft Bedrock Edition, which uses UDP. This is a separate filter from the Java Edition filter above.
Valve Source Engine (UDP)
Valve Source Engine (UDP)
Protocol: UDPDefault ports: 27000–28000Covers Source Engine games (CS2, TF2, Garry’s Mod, and others).
SCP: Secret Laboratory (UDP)
SCP: Secret Laboratory (UDP)
Protocol: UDPDefault ports: 7100–7200Dedicated filter tuned to the SCP: Secret Laboratory game protocol.
BeamNG.drive Multiplayer (UDP)
BeamNG.drive Multiplayer (UDP)
Protocol: UDPDefault port: 40140Singleport filter for BeamNG.drive multiplayer sessions.
Rust (UDP)
Rust (UDP)
Protocol: UDPDefault ports: 28015–28100
Factorio (UDP)
Factorio (UDP)
Protocol: UDPDefault ports: 34100–34200
Palworld (UDP)
Palworld (UDP)
Protocol: UDPDefault ports: 8200–8300
Summary table
Requesting a custom game filter
If your game is not listed above, Packets Decreaser can implement a custom filter tailored to its protocol.Contact support with the game name, protocol (TCP/UDP), and the port range your server uses. The team will assess whether a dedicated filter is feasible and advise on implementation.