PacketsDecreaser Docs
PacketsDecreaser Docs
  • ℹ️Informations
    • Location
  • DDoS Protection
    • Informations
    • Layer 4
      • How we mitigate DDoS Attacks
        • Pre-Filter
        • Generic Filter
        • Additional Mitigation Techniques
        • Time to Mitigate
      • Known technical impact
      • Application Filters
        • Wireguard
        • OpenVPN
        • SSH
        • Teamspeak 3
      • Gamefilters
        • FiveM
          • FiveM Layer 4
          • FiveM Layer 7
        • Minecraft Java
        • Valve Source Engine
        • SCP: Secret Laboratory
        • Minecraft Bedrock
        • BeamNG MP
        • Rust
        • Factorio
        • Palworld
      • TCP-Track
    • Layer 7
      • Informations
      • Getting Started
      • SSL Guide
      • How we mitigate DDoS Attacks
        • Edge
        • Filter
        • Clean Proxy
  • Remote DDoS Protection
    • GRE Tunnel
    • Wireguard Tunnel
  • KVM vSERVER
    • Known technical impact
    • Storage vServer
      • Add Storage
      • Upgrade Storage
  • 🕹️Gameserver
    • Information
    • Gamechanger
    • Supported Games
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  1. DDoS Protection
  2. Layer 4
  3. How we mitigate DDoS Attacks

Pre-Filter


The Prefilter is designed for application-specific attacks. It enforces strict TCP/UDP authentication. New TCP clients must perform their initial TCP handshake twice: once to the DDoS Filters, after which the DDoS Filters transparently forward the session.

The Filters send the scrubbed traffic directly to generic mitigation. It also scrubs UDP traffic for some games/applications, which you can see in the list below.

Any UDP traffic flows permanently through the filters. The traffic is then sent back to the generic mitigation.

Please note: Sessions that are created only a few seconds after the threshold is reached can still be dropped.

PreviousHow we mitigate DDoS AttacksNextGeneric Filter

Last updated 22 days ago

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